A downloadable game for Windows and macOS

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Clocker is a puzzle game about time and love,  coming out early 2019!

It has special time mechanisms, aesthetic hand-drawn sketching style, thought-provoking puzzles as well as a misted sweet plot. The plot extends in a narrative way with dual protagonists: Father John and Daughter Alice. Control those two individual characters separately, you will gradually solve puzzles, push forward the timeline and experience the plot.

*Clocker is not officially released yet. To get a feeling for the game-play and atmosphere to try our latest demo and leave your comments here.  The demo only includes the first chapter of whole the game, if you like it, don't forget to add it to your wish-list on our steam page and we will release the full version in 2019 Q1.*

Features
  • Dual protagonists narration. Control Father and Daughter separately to experience the complete plot in different angles.
  • Time pause! Father is endowed with a power to move forward and backward of the timelines of other characters by the mysterious pocket watch.
  • Where's the Father? Daughter's power can resume the twisted timelines. Trace the clues and help her find her Father.
  • Large and complex logical framework! Each NPC has his logical framework. Every single change of the time will influence the outcome of the whole plot.
  • Unique and delicate artistic style. The combination of 2D and 3D techniques allows players to see lifelike images.

Useful links
Websitehttps://indienova.com/corp/clocker/en
Steam Pagehttps://store.steampowered.com/app/916050/Clocker/

Download

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Click download now to get access to the following files:

Demo for Win 20190103 908 MB
Demo for Mac 20190104 913 MB
Demo for Mac 20190119 984 MB
Demo for Win 20190119 738 MB

Development log

Comments

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(+1)

Thanks for putting this up here. I really enjoyed the demo of your game! 

I am really curious though - why the name Clocker? Why not watchmaker, timekeeper, something like that?

I'd also suggest you run it though some grammar checks before releasing on Steam, because unfortunately it's liable to be poorly received otherwise. Some people can't get past that for the story.

(+1)

Hi, thank you for playing our game.

About the name Clocker, it not only refers to father, who is a real watchmaker, but also refers to daughter. The daughter is not a watchmaker, but she is doing things about her past time. (You can find some clues if you go through the true ending for the full release game) I managed to make the name to describe both. So I use a words which is not only describing a job.

And thank you for your advise about grammer. Since I'm not in an English speaking country, it is hard to avoid mistakes during translation. I will ask translators to go through the text again before releasing.

Best wishes.

(+1)

Alright, I see then. Good luck with everything!

(+1)

The Clocker.app cannot be opened on Mac OS Sierra

Admin(+2)

Try the itch.io app: https://itch.io/app, it gets around common issues people have with downloading programs off the internet.

(+1)

Thanks for the feedback, we will get back to you soon after we check the issue.

(+1)

Please, let us know if you get this issue solved? We've tested the app file again, it should be workable. Could you check the permission? Or it may be related to the digital signature.

(+1)

i love this game

(+1)

The start is a little slow but things get intriguing once you're in the gray. :) Can't wait for the release!

(+1)

Thanks for your playing! Like your video very much.

(+1)

So, to start out, the music is amazing and the art is gorgeous, if not a little confusingly inconsistent between characters (realistic vs cartoon in the same scene) and the concepts behind the gameplay are pretty interesting and well thought out. Being able to effect changes between someones timeline based on their interactions is pretty damn cool. However, the story itself felt a little off, as the father seemed a little too aloof to make him a character I really empathized with, and the gameplay on a moment to moment basis is really tedious. The interactions are awesome, but having to jump into and out of interactions while moving around the environment was just slow, especially in scenarios with several outcomes. Overall, I think if the player interaction could be streamlined a bit for the sake of gameplay pacing, it'd be an improvement, but it's still a damn interesting game!

(+1)

We are glad to hear that you like this demo. We are still trying to polish it before it is officially launched. It means a lot for us to get feedback from the community, thanks a lot for your comment.